![]() Science ship construction bar now works correctly.When you join an AI controlled team the stats are now synced over.Mini map on target screens have been adjusted to fit in the galaxy maps.Updated the missile command silos with a fence as people seem to like jumping into them lol.Can now rebind the zoom and the use special buttons, check that they have had the defaults applied.Fixed stairs appearing randomly on space buildings.AICEO promotion level might not be syncing over when joining mid game.Executrons can now deploy nebular mining ships.Construction effect on small asteroid outpost has been expanded.Fixed issue where mining outpost ship couldn't build on an asteroid close to a wormhole.Fixed a navigation issue in the trading port where robots wouldn't go up the stairs.Prevented connecting gateways together in the same system.Small patch released today to fix a few things: I might look at just posting these small updates from within the game as a sort of news page but equally I think people like to see the game is being worked on. The forcefield on the super laser asteroid has been replaced with a non hackable door which has also been added to the missile asteroid too, to gain access to the control room you now need to go to the new power generator and switch off the defences there.Updated graphics on all asteroid derelicts including adding furniture.Fixed bug where alliances were not being correctly displayed on loading screen.A bug with the Executron map has been fixed.Fixed Executron overview screen buttons floating off the screen on widescreen aspects.Drop pods now traverse the galaxy better.AI now responds to Infesters in its own base.Fixed issue with buildings trying to explode when under construction.Troop transports now save what armour is applied to troops.Fixed issue if wormhole generator was switched off and then blown up it would cause a slowdown.Missile command can no longer be built on outposts.Fixed multiple maintenance facilities in the same system causing issues.Other than these I've played some random other not-really-coop-but-you-can-do-it-with-multiple-people kinda games, like hidden object games (with screenshare if need be), games like little alchemy (online doodle god thing), mmo's, games like Neverwinter Nights 2 or just games like Hearthstone. Unepic (not main game campaign, but still fun separate co-op campaign) Two Worlds: Epic Edition (beware of connection issues though, we had to continue solo after we got tired of lag and disconnects) Sid Meier's Civilization V (no co-op campaign) Rise of Nations: Extended Edition (no co-op campaign) Planetary Annihilation (no co-op campaign) Particula (not too many co-op tower defends, but still cannot recommend this one) Nioh: Complete Edition (also not 100% co-op-able, but close enough) Kingdom Wars 2: Battles (no co-op campaign) Iron Grip: Warlord (fun concept, but I cannot recommend this one) ![]() The Incredible Adventures of Van Helsing: Final Cut and yes, I realize I may have had better things to do)ģ089 - Futuristic Action RPG (honestly did not enjoy this one, beware)Īge of Empires II: HD Edition (no co-op campaign)Īge of Empires III: Complete Collection (no co-op campaign)Ĭlandestine (pleasantly surprised by this one)ĭark Souls: Prepare to die (not 100% co-op-able, but 95% was good enough, I do recommend Wulf's DSCM though)ĭark Souls 3 (same as above, but ton's easier to coop, no extra's required)Įlite Dangerous (no co-op campaign, more MMO-ish, but you can party up if that counts)Įxecutive Assault (no co-op campaign, beware disappointment)įar Cry 3 (technically co-op campaign, but not the main game campaign story) There are probably some more games in their respective series that also allow co-op, but you'll figure that out when you're interested.īy no means do I recommend all of them, but tastes differ, so hopefully someone finds something fun: I'll only list the games that I recall having played or plan on playing with a friend on steam, both out of laziness and readability.
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